Blue Sky Studios and the Making of "The Peanuts Movie"
Wednesday, December 16, 2015 7:00 pm
Event hosted by: BFA Computer Art, Computer Animation, & Visual Effects
Event hosted by: MFA Computer Art
Event hosted by: BFA Film & Animation
Event hosted by: SVA Career Development
Bringing the iconic characters of Charles Schulz’s beloved comic strip “Peanuts” to life in CG was an exciting and unprecedented opportunity for the creative and technical teams at Blue Sky Studios. To begin the development process, a small group of artists along with director Steve Martino decided on two key elements that would affect the outcome of the film’s aesthetic: the design and animation style. These style choices presented new artistic and technical challenges for the studio’s production pipeline. Animation Supervisors, Nick Bruno & Scott Carroll, with Lead Animator, Jeff Gabor, will also discuss how the Animation team posed every frame meticulously to camera to match the many iconic looks Charles Schulz developed and how the they adapted the use of multiple limbs, smear frames, and 2D animation to create a unique feel for The Peanuts Movie.
Nick Bruno, Animation Supervisor
Scott Carroll, Animation Supervisor
Jeff Gabor, Lead Animator